Wildstar Another Battleground: Halls of the Bloodsworn
Halls of the Bloodsworn is the other battleground in the wildstar games, it is a 10v10 Capture battleground, where players must stand on a central point to "capture" it while fending off attacking enemies. And there are also two optional capture points on the side for bonuses. On this map, teams are randomly assigned to Attacker and Defender, and take turns attempting to take control of three consecutive control points. The Halls of the Bloodsworn is unlocked at level 15, and the team able to capture all three points faster wins.
In Halls of the Bloodsworn, players are split into Attacking and Defending teams, with the attacking team trying to take control of three command points, and the defending team trying to keep them away. You may want to buy cheap wildstar platinum when you play this game. A command point is taken when the control bar reaches 100, increasing from 0 when attacking players stand on the control point. The attacking team has 15 minutes to take all three control points. Once they do, the attacking and defending teams switch. The new attacking team must beat the now defending team's time to win. If they cannot, the first attacking team wins.
There are two capture points on either side of each map and one in the center. You can find that wildstar keys are very important in this game. The left and right sides have to be interacted with to be controlled which means you can be easily interrupted by those defending. Controlling both sides will see your teams meter raise rapidly and if you hold them, you'll quickly reach the 100% needed to move onto the next zone. Where the middle point is concerned, it acts a little differently. Firstly, you do not need to capture it by interacting with it. Instead, you simply need to stand on it with your team. If there are no opposition also stood on the middle point, you'll accumulate score.