ARC Raiders Low-Cost Loadout Guide: How to Build a Cheap Kit That Still Works

ARC Raiders Low-Cost Loadout Guide: How to Build a Cheap Kit That Still Works

A low-cost loadout in ARC Raiders is not about taking the weakest possible gear Topside. A good budget kit keeps your initial risk low while still covering the basics: a replaceable weapon, enough ammo for the fights you intend to take, appropriate protection, recovery supplies, and enough free inventory space to make the raid worthwhile.

This matters most when your stash is recovering from failed extractions or you are saving ARC Raiders Coins instead of repeatedly replacing equipment that a routine scavenging run does not need. Build around the objective first, then spend only where additional gear directly improves your chance of completing it.

Decide What the Run Needs Before Equipping Anything

Start with the purpose of the deployment. Your investment should increase with the amount of combat the objective is likely to require.

For a normal scavenging run, prioritize carrying capacity and an inexpensive weapon. For a task that only requires reaching a location, collecting something, or interacting with an objective, avoid adding combat gear that does not help you finish that task.

ARC hunting changes the equation because ammunition and recovery become more important. A PvP-focused deployment is different again: if you intend to fight Raiders instead of avoiding them, better protection and a more complete weapon setup become easier to justify.

Budget rule: Build for the encounters you plan to take, not every encounter that could possibly happen.

Use Free Loadouts to Rebuild Your Stash

Free Loadouts exist as a safety net for your personal economy. They let you enter Topside with a randomized basic kit instead of risking a normal custom loadout, making them useful after several deaths, while learning an unfamiliar area, or when completing low-risk tasks.

There is an important limitation. The Free Loadout Augment supports a Light Shield but does not provide a Safe Pocket. That means you cannot rely on protected inventory to preserve a valuable find if you are eliminated before extraction.

A Free Loadout should therefore be played around extraction rather than maximum loot:

  1. Pick one objective before moving out. Avoid turning a recovery run into an unfocused map sweep.
  2. Loot along the route. Use what you find to improve the kit rather than expecting the starting equipment to handle every situation.
  3. Skip unnecessary ARC fights. Fighting consumes ammunition and can reveal your position.
  4. Avoid disadvantaged Raider engagements. A zero-cost starting kit does not make the loot already in your backpack disposable.
  5. Extract when the run has produced enough value. Once you find something difficult to replace, survival becomes more important than opening one more container.

Free Loadouts are not available under every high-value Map Condition. Check the deployment requirements instead of assuming you can always enter those conditions without committing your own equipment.

Move to a Custom Loadout When the Safe Pocket Matters

A cheap custom kit costs more upfront but gives you control over the Augment, weapons, shield, ammunition, consumables, and utility you bring Topside.

The Augment should be one of the first choices you make. Augments determine important loadout properties such as backpack capacity, weight limits, shield compatibility, specialized inventory slots, and Safe Pocket access.

For example, Looting Mk. 1 gives you more backpack space than the Free Loadout Augment and includes a Safe Pocket. That makes it a natural early option for a Raider whose main objective is bringing resources home rather than maximizing combat capability.

There is also a useful progression path after successful Free Loadout runs. An extracted Free Loadout Augment can be exchanged through Lance for a Looting Mk. 1, Combat Mk. 1, or Tactical Mk. 1 Augment.

Choose the replacement based on what you are actually doing next rather than automatically picking the combat option.

Choose a Weapon You Already Know You Can Replace

Budget weapons should be judged by availability, ammunition supply, and role rather than theoretical maximum performance.

The Kettle is a common semi-automatic Assault Rifle using Light Ammo. The Stitcher is a common fully automatic SMG that also uses Light Ammo, while the Ferro is a common break-action Battle Rifle using Heavy Ammo.

That gives the three weapons noticeably different jobs.

WeaponAmmoBest Budget Use
KettleLightFlexible general scavenging
StitcherLightCloser-range automatic fire
FerroHeavyDeliberate shots and stronger ARC armor penetration

The Ferro’s single-shot break-action design makes missed shots and close pressure more punishing. The Kettle and Stitcher offer different handling characteristics, but their Light Ammo has weaker ARC armor penetration than heavier ammunition.

Choose according to your route. If your main goal is looting and avoiding heavily armored ARC, a cheap Light Ammo weapon can be enough. If fighting armored ARC is part of the plan, ammunition type becomes more relevant.

One Weapon Is Often Enough for a Scavenging Run

ARC Raiders gives you two weapon slots, but filling both before every deployment adds cost that may not solve a real problem.

A single primary can cover a routine scavenging run while leaving the other weapon slot available for something recovered Topside. This is particularly useful when your objective is extraction value rather than sustained combat.

Bring a second weapon when it fills a clear gap. For example, combining weapons that cover different engagement situations can make sense on a combat-heavy deployment.

If you cannot identify when you expect to switch to the second gun, leave it in Speranza.

Keep Weapon Mods Proportional to the Gun

A cheap weapon can stop being cheap once you attach valuable modifications to every available slot.

Use mods to fix specific weaknesses you actually encounter. If improved recoil behavior or another handling change materially helps you land shots with that weapon, the investment has a purpose. If the gun already performs its job on your scavenging route, additional modifications simply increase what you risk.

Weapons also have durability and require resources to maintain. A sustainable budget setup therefore needs to account for repeated use, repairs, and eventual replacement rather than only the initial acquisition cost.

Match Ammo to Your Expected Combat

Ammo occupies inventory space and disappears with the rest of an unprotected loadout when a raid goes wrong. Carrying too much reduces room for loot; carrying too little can leave you unable to defend yourself.

Use your objective to set the reserve.

Low-contact scavenging: Carry enough for routine threats and emergency disengagement.

ARC-focused run: Increase the reserve because shooting is part of the objective.

PvP-focused run: Bring enough ammunition to support repeated engagements rather than assuming you can immediately replenish Topside.

This is more efficient than using the same ammo quantity for every deployment.

Don’t Cut Healing Just to Make the Kit Cheaper

Bandages and Shield Rechargers are available as basic recovery options, and both can justify their inventory space on an inexpensive run. Minor damage becomes expensive if it forces you to abandon a backpack full of loot and extract early.

The opposite mistake is overpacking recovery. A short scavenging route does not need the same supply reserve as a run built around repeated combat.

Start modestly. Increase healing and shield recovery only after your normal route shows that the smaller supply is consistently insufficient.

Use a Light Shield When the Objective Allows It

The Free Loadout Augment and Looting Mk. 1 support Light Shields, which naturally fits an inexpensive scavenging setup.

Do not treat that as a rule for every budget build. Shield compatibility depends on the Augment, and increased protection becomes more useful when your objective repeatedly exposes you to combat.

Your positioning should still do most of the work on a low-risk run. If another Raider controls the better angle or ARC pressure makes the area dangerous, leaving is often cheaper than spending ammunition, healing, and shield resources to contest loot you do not need.

Bring Utility for a Reason

Grenades and other utility can solve problems that your weapon cannot, but they should not become automatic additions to every kit.

Before bringing an item, identify its intended use. Smoke-related utility, for example, has a clear purpose when you need concealment for movement or disengagement. Other utility may be worth carrying when your planned route or target gives it a specific job.

Use a simple filter:

  • Does this item solve a likely problem?
  • Is that problem part of this particular run?
  • Would losing the item meaningfully hurt my stash?
  • Could the inventory space produce more value as loot capacity?

If an item repeatedly comes back unused, stop bringing it by default.

Treat Empty Inventory Space as Part of the Loadout

A scavenging build needs room for scavenging.

Entering Topside with two weapons and a backpack crowded with ammunition, healing, and utility means you have already consumed part of the capacity that was supposed to generate profit. Carry enough equipment to make the route viable, then leave room for what you came to collect.

This is also where the difference between Free and custom loadouts becomes more important. A custom Augment with a Safe Pocket gives you a way to protect selected loot that a Free Loadout does not.

Do not fill that protected space and forget about it. Reassess its contents whenever you find something more important.

Let the Value of Your Backpack Change Your Decisions

A budget run changes the moment you pick up something valuable.

You may have entered with a weapon and shield you do not care about losing, but after several successful loot stops your backpack could contain crafting materials, blueprints, eq

uipment, or other ARC Raiders Items that matter far more than the original kit.

Adjust your play accordingly:

Little worth extracting: Continue the planned route.

Useful materials accumulated: Reduce unnecessary detours.

High-priority loot found: Move the most important eligible item into protected storage when your Augment allows it.

Backpack is already profitable: Start planning extraction.

Another team controls your route: Change position or take another path instead of forcing a fight solely because it is shorter.

The cheapest fight is still the fight you never needed to take.

Build for the Next Five Runs, Not One Perfect Extraction

A sustainable budget loadout should survive repeated losses economically. That does not mean you must use identical gear every raid; it means the core equipment should come from weapons, ammo, Augments, shields, and consumables you can replace without disrupting your progression.

Start with Free Loadouts when rebuilding. Move to an inexpensive custom Augment when inventory control and a Safe Pocket become more valuable. Add better protection, more ammunition, a second weapon, stronger mods, or specialized utility only when the objective creates a clear reason for the extra investment.

Before deploying, remove anything that does not have a job. Keep enough combat power to survive the encounters you intend to accept, preserve backpack capacity for loot, protect your highest-priority finds, and head for extraction once the value already collected matters more than the value of the next room.